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| All who still use 80 must jump out from a bridge 10 times. |
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| Alright, here's what a lot of people don't know about or
don't seem to care about. Your first jump is where you make it or break
it, it's the single most important jump in the whole set-up of strafing. [The First Jump] - Face at a 90 degree angle to the direction you intend to go. What you are doing is setting up for the first step in a circle jump. You face at that 90 degree angle and when you start, you turn your mouse to face ahead and at the same time press forward and the strafe key that takes you towards the edge... When you hit the edge you jump. What that 90 degree turn did was maximize your starting acceleration and height. *When I refer to the "edge", I am talking about a strafe-jump training map which I will later link to. [Beat Strafes] - This pattern of jumping gives you the fastest acceleration possible. Every time you press jump you should be doing two things... First off, hold forward and do not release until you are done strafing. 1st jump - look left - hold key for strafe left 2nd jump - look right, hold key for strafe right 3rd jump - look left - hold key for strafe left 4th jump - look right - hold key for strafe right ... and so on. [The Second Jump In-Depth] - The second strafe-jump is just about as important as the first. If you attempt going backwards like I sometimes do, then it's crucial that you do the first step correctly and follow these guidelines for the second jump: First, I'll recap the first jump in short: First Jump: 1st step: You do a normal circle jump (as explained above). 2nd step: While in the air you move the mouse slowly and smoothly to the left. You should have moved about ~25° to left when landing. Second Jump: 1st step: Jump and continue moving the mouse to left by about ~10° (~35° to left in total) 2nd step: Now the difficult part for the most players comes: Changing in the air. If you reached the highest point of the jump, you switch the strafe-key (you release left-strafe, and hold right-strafe instead of left-strafe) + moving the mouse to the right side: approximately 20° to the right should have been reached after having landed the jump. After this, continue with the Beat Strafes. |